This obviously helps to minimise trial and error in more high pressure sequences, but her companionship doesn’t really introduce much in the way of teamwork as far as puzzles are concerned. Instead, Six acts as a handy guide whenever one of Little Nightmares 2’s adult antagonists gives chase, blazing a trail a few yards in front of you and indicating, for instance, which crate to hide behind a split second before a lumbering farmer can unload a shotgun spray. Six’s role is that of a slightly more proactive version of Yorda from Ico, but her relationship with Mono doesn’t really evolve into the partnership that made the PS2 classic so special. Additionally, Mono is equipped with the services of Six herself, since she tags along as an AI-controlled partner through much of the journey. The key difference here is Mono’s ability to pick up and wield a handful of different weapons to either smash through specific sections of the scenery, or to swat away smaller enemies like the disembodied hands that stalk you through Little Nightmares 2’s hospital level. New protagonist Mono may look different to the original game’s Six, donning a paper bag mask in place of her distinctive yellow raincoat, but his skill set is largely the same.
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